TAP files for DivIDE/DivMMC
Several .TAP files of Spectrum games circulating on the Web won't work with a DivIDE/DivMMC interface. Most of the times this is due to the fact that they have been created by simply converting TZX files containing data recorded at normal speed but loaded without calling the standard ROM loading routine, or with the flag byte for data blocks set to other than 255, or both. For some titles there are no .TAP files available at all.
I created a number of .TAP files for use with such interfaces. Most of the times I did it from the original data by extrapolating data blocks and resaving them using a standard procedure, hacking loading routines so that they use the standard ROM calls, or by waiting for the game to be fully loaded and then exporting it as a binary file, then saving it normally. In some cases - for instance Speedlock and Alkatraz - I used LERM's COMB utility from Transpack 2. These are marked with the symbol (*). Bug fixes were applied to some already existing .TAPs.
Latest update: 11.08.2023
Discussion thread on the Spectrum Computing forum
Discussion thread on the World Of Spectrum forum
Click here to download a ZIP archive containing the following tested and working .TAP files.
- Abbaye Des Morts
- Abu Simbel Profanation (Gremlin Graphics English translation; fixed for Issue 3 and later Spectrums)
- ACE 2088 (48K)
- Action Force II (*)
- Ali Baba (from the fixed version by Metalbrain, +2A/+3 compatible)
- Alien Syndrome (TAP file from the WOS/SC archives integrated with Bandit's bug fix for possible screen corruption and crashes in level 3; level data blocks after the main program are in this order: 2, 3, 1, 2, 3)
- Ant Attack (new keys hack by Tyrone C.; BASIC part reconstructed by Derek Bolli)
- Arkanoid (Hit Squad version, +2A/+3 compatible)(*)
- Armageddon Man
- Automania (English)
- Automania (Italiano)
- Avalon (protection removed)
- Batman (Erbe release, +2A/+3 compatible)
- Battle Of Britain (Classic Conflicts release, +2A/+3 compatible)
- Battle Ships
- Bedlam (IBSA release, +2A/+3 compatible)
- Biggles (code removed for part 2)
- Black Magic (password for part 2 removed)(*)
- Blasteroids (MCM release, +2A/+3 compatible)
- Bride Of Frankenstein (from the bugfixed TZX file by Mr. Anonymous)
- Bruce Lee (Erbe version, ladder bug fixed)(*)
- Bubble Bobble (Musical 1 release, +2A/+3 compatible)
- Cauldron II
- Cliff Hanger (bug fixed)
- City Connection (128K, demo included)
- Cop-Out (from the fixed version by Ast. A. Moore)
- Crime Busters
- Death Star Interceptor (*)
- Death Wish 3
- Deviants
- Dizzy II (from the fixed version by Ast. A. Moore)
- Dizzy III (from the fixed version by Ast. A. Moore)
- Donkey Kong (+2) (*)
- Dragonia (128K)
- Dragontorc (protection removed)
- Dream Walker (128K)
- Dynamite Dan II (128-only, modified version with AY sound by Lanex)
- Edd The Duck (from the bug fixed version by Mr. Anonymous)
- Eliminator (bug fixes by Mr. Anonymous applied)
- Encyclopaedia Galactica Remixed V1.2 (bug fixed)
- Exolon (from the fixed version by Ast. A. Moore)
- Express Raider (no joystick pre-selection; it was bugged anyway)(*)
- Fire On The Water (from the fixed version by nuggetreggae, +2A/+3 compatible)
- Flight From The Dark (from the fixed version by nuggetreggae, +2A/+3 compatible)
- Flying Shark (original Firebird release, beeper sound)
- Flying Shark (based upon the 128 mod by Goodboy, Slider and Tiboh with AY music and sound effects from the Amstrad version; fix suggested by bob fossil applied - no snow effect on the 128/+2; plays beeper music and sound effects as the original Firebird release on the 48K)
- Fourth Protocol (from the +2A/+3 fix by jpnz)
- Foxx Fights Back (bug fixed)
- Frank N Stein (from the fixed version by Einar Saukas)
- Frightmare 128 (Zafiro release, +2A/+3 compatible; bug fixed by Metalbrain)
- Future Knight
- Geoff Capes Strongman Challenge (taken from Sinclair Game Compilation, +2A/+3 compatible)
- Go Bear Go
- Great Gurianos (working and modified with Mr. Anonymous's fix to make the final enemy vulnerable)
- Gryzor (128K, Erbe release)
- Hades Nebula (bug fixed)
- Hardball (*)
- Head Over Heels (Erbe/IBSA release, with corrected IM2 vector for full +2A/+3 compatibility; according to Philip Kendall, the TAP in the SC/WOS archives is bugged and causes memory corruption when reaching Book World)
- I, Ball (speech distortion bug fixed)
- I, Ball II
- Ikari Warriors
- Impossible Mission (bug fixed)
- Intensity
- International Match Day
- Into Africa (*)
- Jackal (*)
- Killed Until Dead (128 KB-only; from an all-in-one Z80 file)
- Kinetik (the .TAP in the SC/WOS archives shows corruption in several screen codes)
- Knight Tyme 48K (taken from Sinclair User Megatape 10, +2A/+3 compatible)
- Koky (fixed for +2A/+3)
- Konami's Ping Pong (+2A/+3 graphic corruption fixed by Velesoft)
- Last Mission (US Gold)(*)
- Locomotion (from a hack by nuggetreggae, +2A/+3 compatible)
- Mask II
- Match Day II (from an unofficial +3 disk version by Tony Brazil)
- Mazemania (from an unofficial +3 disk version by Georges Calassa)
- Mega-Bucks (from a hack by nuggetreggae, +2A/+3 compatible)
- Micronaut One
- Mikie (bug fixed)
- Mission Elevator (*)
- Metro Cross (from the fixed version by Ast A. Moore, no system reset on level 5 on the +2A/+3)
- Metro Cross (from the 128 mod by Slider and Tiboh with AY music from the Amstrad version; fixes suggested by bob fossil and Ast A. Moore applied - no snow effect on the 128/+2, no system reset on level 5 on the +2A/+3)
- Muncher, The
- Navy Moves 128 (from the +3 disk version)
- Netherworld (from the fixed version by Ast. A. Moore)
- Nick Faldo Plays The Open
- Ninja (from the bug fixed version by Einar Saukas)
- Paperboy
- Phantomas
- Phantomas II
- Phantomas Saga Infinity
- Pole Position (Atarisoft and Datasoft releases, both fixed for +2A/+3)
- Psycho Hopper (bug fixes by Bad Beard applied; memory paging disabled before the loader program to ensure compatibility with the DivIDE/DivMMC's native USR0 mode)
- Pyjamarama (English)
- Pyjamarama (Italiano)
- Ranarama
- Renaud (Spanish translation of Sidewalk; from the bug fixed version by Metalbrain)
- Repton (*)
- Repton II (*)
- Rick Dangerous
- Ricochet
- Road Runner (US Gold) (128 all-in-one; fixed for the +2A/+3)
- Runestone (from the fixed version by jpnz, +2A/+3 compatible)
- Run For Gold (from the fixed version by nuggetreggae, +2A/+3 compatible)
- Satan (128K)
- Shadowfire
- Shadow Skimmer (*)
- Short Circuit (128K Hit Squad release, +2A/+3 compatible; made with Kobrahsoft SCU6)
- Skyfox (from the fixed version by jpnz, +2A/+3 compatible)
- Soldier Of Fortune (from the fixed version by Ast A. Moore)
- Space Harrier
- Spellbound 48K (taken from Sinclair User Megatape 10, +2A/+3 compatible)
- Star Paws (*)
- Star Wars (alternate version with sound effects)
- Survivor
- Tai-Pan (128K packed and trained version by MATASOFT'93 supplied by Bob Fossil; press Y or N at the "TRAINER" message)
- Tank Assault (alternate version of NATO Assault, +2A/+3 compatible)
- Technician Ted
- Terra Cresta (Sinclair User version, +2A/+3 compatible)
- Thanatos (128K, fixed for +2A/+3 compatibility)
- Theatre Europe
- Thunderceptor (*)
- Tomahawk (Byte Back release, +2A/+3 compatible)
- Top Gun (fixed for the +2A/+3)
- Tornado Low Level (Sinclair User 111 version, +2A/+3 compatible)(*)
- Trojan (pre-production, the game was never completed for release; loading screen by r0bat)
- Uridium (from Los 40 Principales Vol. 9)
- Uridium Plus (from an unofficial DSK version by Miguel Prada)
- WEC Le Mans (Erbe version)
- Werewolves Of London (from the bugfixed TZX file by Mr. Anonymous)
- West Bank (Original Spanish Dinamic release, taken from Los 40 Principales Vol. 8; bug fixes by Luzie, GReW and Bandit applied)
- West Bank (Gremlin Graphics English translation, based on the TAP file found on the WOS archive; same bug fixes as the Dinamic release)
- Xyzolog
- Yie Ar Kung-Fu 128 (modified with Archie Robin's fix for +2A/+3 compatibility)